General Info
There are 3 types of artifacts, 'hp', 'dps' and 'all'.
Artifact has a rarity of 1 (green), 2 (yellow), 3 (red). You can upgrade or reset an artifact by regorging, once Forge is unlocked (last building)
Artifacts were meant to only be able to be equipped at the correct 'slot' and by the correct 'type' of units. However the lazy devs never implemnted the check on both sides. So if you want a Mage with a WhetStone, select the unit with WhetStone first and do the switch that way. Same for the 'slots' so you can have a Warrior with 2 Mage staffs using the same 'trick'.
Reforging strategy
A 'Mage' such as WitcherGreen has 5 DPS artifacts out of 22 total possible artifacts.
A 'Warrior' such as IronHeart has 7 DPS artifacts out of 21 total possible artifacts.
A 'Shooter' such as Elf has 8 DPS artifacts out of 21 total possible artifacts.
This means if you are reforging (green), select a 'Shooter' if you'd like a better chance of a DPS artifact, and a lesser chance of an HP or 3-stat artifact.
Always choose Warrior if you'd like the greatest chance of an all-HP artifact.
Artifact stat calculation
Note: Artifacts are always multiplied by level
rarityMultiplier: 0.20 0.32 0.40
HP artifact calculation:
HP% = rarityMultiplier * level
Example, for a level 3 yellow artifact: .32 * 3= .96%
DPS artifact calculation:
Damage% = Random number between 0-40 Random number between 24-40 40
Spec% = 200 * rarityMulti - damage%
Example simplified:
Rarity 1: Damage is between 0-40, spec is the remaining (total of 40).
Rarity of 2: Damage is 24-40, Spec is remaining (total of 64 since .32 * 200 = 64)
Rarity of 3: Damage is 40, Spec is remaining 40 (total of 80 since .4 * 200 = 80)
Reforging
A random number between 0.0 and 1.0 is generated E.g in browser via `Math.random()`, which is compared to the percentage at cost.
So for 100 yellow/red/greens, the number is compared to 0.10, if the number randomly generated is less than 0.10 the artifact is sucessfuly reforged. For 200, the number is 0.2.
Ring
Slots:
Specialties: Warrior,Shooter,Mage
Type: all
Amulet
Slots:
Specialties: Warrior,Shooter,Mage
Type: all
Potion
Slots:
Specialties: Warrior,Shooter,Mage
Type: all
MagicAmulet
Slots:
Specialties: Warrior,Shooter,Mage
Type: all
MagicPotion
Slots:
Specialties: Warrior,Shooter,Mage
Type: all
MagicCloack
Slots: Back
Specialties: Warrior,Shooter,Mage
Type: all
WhetStone
Slots:
Specialties: Warrior,Shooter
Type: dps
Sword
Slots: Hand1
Specialties: Warrior
Type: dps
CrystalAmulet
Slots:
Specialties: Warrior,Shooter,Mage
Type: dps
CrystalRing
Slots:
Specialties: Warrior,Shooter,Mage
Type: dps
MagicRing
Slots:
Specialties: Warrior,Shooter,Mage
Type: dps
MagicBoots
Slots: Feet
Specialties: Warrior,Shooter,Mage
Type: hp
Helmet
Slots: Head
Specialties: Warrior,Shooter,Mage
Type: hp
Bracers
Slots: Hands
Specialties: Warrior,Shooter,Mage
Type: hp
HighBoots
Slots: Feet
Specialties: Warrior,Shooter,Mage
Type: hp
Armor
Slots: Body
Specialties: Warrior,Shooter,Mage
Type: hp
Shield
Slots: Hand2
Specialties: Warrior,Mage
Type: hp
HealPotion
Slots:
Specialties: Warrior,Shooter,Mage
Type: hp
DragonPotion
Slots:
Specialties: Warrior
Type: dps
Crystal
Slots:
Specialties: Warrior,Shooter,Mage
Type: all
Poison
Slots:
Specialties: Warrior,Shooter
Type: dps
MagicBall
Slots: Hand1
Specialties: Mage
Type: all
RuneBook
Slots:
Specialties: Mage
Type: all
MagicBook
Slots:
Specialties: Mage
Type: all
MagicStaff
Slots: Hand1
Specialties: Mage
Type: dps
ManaPotion
Slots:
Specialties: Mage
Type: dps
Bow
Slots: Hand1,Hand2
Specialties: Shooter
Type: dps
Arrow
Slots:
Specialties: Shooter
Type: dps
Quiver
Slots:
Specialties: Shooter
Type: dps
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